$97

13 Ways To Animate Fast

I want this!

13 Ways To Animate Fast

$97

Attention Maya Animators:

It's Time To Get That Animation Sloth Off Your Back

Learn how to speed up your workflow in Maya
while keeping your sanity.


If you're frustrated by outdated workflows that keep slowing you down — and you want to animate faster without sacrificing quality...

you're not alone.

Most commonly taught 3D animation workflows — especially from online schools — look great on paper:

Thumbnailing → Reference → Stepped Blocking → Blocking Plus → Splines → Polish → Maybe another Polish pass...

It sounds like a clean, step-by-step recipe.

But once you're under pressure?

It doesn't hold up...


Real Deadlines Break These "Perfect" Plans

In school, you've got time.

You can share your thumbnails.
You can get feedback on blocking.
You can polish at your own pace.

But in a real-world production?

You've got to move fast — often with minimal feedback.

You show your stepped blocking...

But the poses don't communicate enough.
There aren't enough in-betweens for your vision to come through.

The director/leads fill in the blanks in their own mind...

And when you spline/polish it out?

❌ It doesn't look anything like what your co-workers imagined.
❌ You get vague notes... or worse, a full redo.


And That's When the Real Pain Kicks In...

Your momentum stalls.

Your creativity fades.

You start cutting corners just to hit deadlines...

Or worse — you abandon the shot entirely.

You know you're capable of more...

But something keeps holding you back.

You feel like there's more inside you —

More creativity... more flow... more potential.

But for some reason...

It's just not coming out the way you imagined.

Maybe it's technical issues...

Maybe it's a lack of workflow variety...

Or maybe you're just stuck in a loop of slow progress, second-guessing, and burnout.

It becomes a total downward spiral...


Hey — I'm Stefan.

At one point, I was working on big AAA games like The Last of Us Part II and Tomb Raider

Where quality and speed weren't optional — they were non-negotiable.

There was no room for perfectionism. Just tight deadlines and constant pressure.

I had to make a choice:

Figure out how to animate faster — without sacrificing quality
❌ Or let the burnout take over

I chose the first option.

...I had to.


The truth is... I was desperate.

I went deep into research

Digging through endless tutorials, studying other animators' workflows, asking teammates questions about how they do it...

Trying to reverse-engineer what made some animators fast — while others crunched all the time.

I started collecting every script, shortcut, tool, and technique I could find.

If it helped me speed up — I kept it.


The Fix: Faster, Smarter Techniques That Take Advantage of Tools

Then slowly things changed.

What started as scattered tricks became something more:

A repeatable system — one I could rely on under real pressure.

A way to:

Hit deadlines without panic
Stay loose and creative even when notes kept changing
Open a Maya file and feel confident that I can handle it


And here's the part you'll want to pay attention to...

You don't have to spend years figuring all this out like I did.

Animation workflows are evolving.

I did all the work by gathering these techniques in a bundle...

...and I even taught these techniques to a small group of animators who work in Maya.


Here's What Those Animators Are Saying About These Techniques:


❝ These lectures help me to animate faster than ever. Especially when it comes to secondary animation, which if we're using the traditional way to animate it, it sure takes a lot of time to finish it. ❞

— Cynthia, Animator for Video Games


❝ I am so happy to have this course, 13 Ways to Animate Fast by Stefan. In this course, Stefan showed so many ways and tricks to animate really fast. His Layered workflow is amazing, I have started practicing this workflow and already getting the result. Also, I would like to mention some other things, like natural and dynamic camera works, retargeting, using AI tools for motion capture, and so many things. Thank you so much, Stefan. ❞

— Biswajit John, Animator for Video Games


❝ Stefan explained thoroughly in his course how to make dynamic camera moves, which I haven't found yet in any course! ❞

— Edwin, Animator for Video Games


❝ So this is 1.5x faster than the basic layered style and 3x faster than pose-to-pose. In under 10 minutes, I can turn a blank slate into a decent head turn that drives the torso naturally. I can test and adjust motion for the right fit without committing at first, in a non-destructive way. That is a total win! ❞

— Fiyin, Animator for Film and TV


❝ I learned to utilize AI technology through video references for mocap, using it as a reference from all angles. I also learned to distribute motions throughout the body using a layered method. Combine that with other workflows covered in different topics, and you'll have a wide range of techniques in your arsenal to become a more confident animator. ❞

— Rex, Animator For Video Games


❝ What I love the most is that all your methods are so optimized and a huge time gainer. For me the way you are using basicOverrig script to attach and do overlaps was a game changer for me! ❞

— Mohammed, Animator


❝ Stefan's course had a lot of invaluable nuggets and tips on streamlining workflow. The way he goes over using basic OverRig and the way he takes time to explain his choices and methodology make this more than worth the cost of the course. Definitely glad I picked it up! ❞

— Andres, Animator


❝ The most notable new things I found in this course were the way you use the Euler filter. First, zeroing out all rotations in the -1 frame. Your method of working with the spine, by keeping the arm and head rotations unchanged. And the quick magic AI tool - which has sped up my workflow so much. ❞

— Igor, Animator


❝ What I learned from this lecture is that you don't need a fancy machine or mocap equipment. This course has showed me that anything is possible if you have a phone/camera and a computer. With those 2 things and a bit of effort, you can create stunning animations right at home. ❞

— Peter, Animator for Games


Let me ask you…

What would your day look like if you weren't constantly fighting your workflow?

If you didn't have to stop and second-guess every move?

If you had a variety of reliable tools and methods at your disposal — ready to go when you need them — instead of being stuck in one rigid approach?


Picture this...

You're working on a shot — and it's moving forward without the usual friction.

Not because it's easy…

But because you have options.

Because you know what to reach for.

Because you're not stuck anymore.

You feel more confident

Because your toolbox is full.

You're not limited by technical issues...

You're not locked into one "perfect" workflow...


Introducing:

13 Ways to Animate Fast in Maya

Animate Faster. Work Smarter. Save Your Sanity.


This is a practical, step-by-step course built from the exact techniques I use in real production.

No fluff. No filler. Just what works when deadlines are tight and quality still matters.


You'll learn how to:

Animate faster — without cutting corners

Stay sharp and creative, even under pressure

Avoid possible burnouts that quietly drag down great animators

Work loosely to get feedback early on

Adapt fast instead of restarting every shot from scratch


This is a full training built around the real workflows I developed across years in AAA game studios

Where speed and efficiency aren't "nice to have" — they're essential to survival.

And you'll have lifetime access to every lecture — ready whenever you need a boost, a shortcut, or a better way through your next shot.


Here's Exactly What's Inside This Course:


#1 Attaching and Auto Overlap

18:00 minutes

✓ Learn the most efficient way of attaching objects to each other with BasicOverRig

✓ Create Auto Overlap in seconds that work with any rig (this is not another tail overlap tutorial)

✓ Learn to think outside the box when animating limbs


#2 Layered Workflow - Basics

16:00 minutes

✓ How to simplify and start thinking about everything as a bouncing ball

Animation Layers Demo for Efficiency

✓ Graph editor workflow

✓ Have more control over your rotations using Aim knots with BasicOverrig

✓ Get subtle overlap in the spine and head using BasicOverRig

✓ The Antic - Overshoot - Settle workflow done in the Graph Editor


#3 Motion Distribution

07:00 minutes

✓ The easy and natural way to distribute motion down the body

✓ Apply this technique to avoid disconnected body parts


#4 Auto Overlap

02:00 minutes

✓ In this demo I demonstrate how to get free overlap using BasicOverRig

✓ Apply this to tails, ears, shoulders to get more organic looking motion with Physics


#5 Take Full Control of Your Curves

05:00 minutes

✓ Demonstration of how I use these old school mel scripts

✓ Learn how to take full control of your graph editor curves


#6 Animating Fat and Fur

07:00 minutes

✓ How to simply animate fat and fur-like substances using space switching and offsetting

✓ How to borrow motion from different controllers and apply it to other controls


#7 Dynamic Camera Animation

04:00 minutes

✓ Stefan's way of animating dynamic cameras

✓ Techniques on how to make a handheld camera using animation layers and Aim constraints


#8 Pose Exploration Method

04:00 minutes

✓ A short demonstration of using one of my favorite AnimBot Tool on posing and exploring poses quickly for your blockout


#9 Mocap Cleanup and Animating Bones

34:00 minutes

✓ How to temporarily create controllers on Motion Capture data that works for you

No rig? No problem! Step by step demonstration on how to animate directly on bones

✓ Motion Capture timing and clean-up demo

✓ Ideas on using Video to Mocap for better understanding of video reference


#10 Mocap at Home

45:00 minutes

✓ How to use AI video to mocap tools

✓ How to retarget Motion Capture to any rig

Pose enhancement techniques

✓ How to exaggerate timing

✓ Technical hurdles you might have working with Mocap and how to solve them


#11 Pose Sketching

06:00 minutes

✓ Plan your shots with the Pose Sketching method (If you're not into Thumbnailing you can use this to quickly explore ideas)

✓ Start your planning strong with this pose planning workflow to get feedback


#12 Primitive Planning

17:00 minutes

✓ Learn how to plan your shots and find the energy using simple objects


#13 Smooth Peel offs with Mocap

17:00 minutes

✓ Working with motion capture?

✓ You will learn how to get better contact points using BasicOverRig and a very special animbot tool


Wait There's More...

I've Added 3 More Bonus Lectures:


BONUS #1: How To Become a Better Game Animator

17:00 minutes

✓ Use this Chrome Extension to become a better game animator

✓ What old Street Fighter Hand Drawn Animations can teach you about Game Animation


BONUS #2: Everything is a Bouncing Ball

33:00 minutes

✓ Learn how to animate directly on joints

✓ Create your own temporary rigs using BasicOverrig Script

✓ How to simplify the way you think about animation


BONUS #3: Stepped to Polish Full Workflow

1 Hour

✓ Stefan's unique way of going from pose to pose to polished animation using BasicOverRig scripts

✓ Learn How To Polish Each Body Part — Step by Step workflow tips for each body part


Let's be real:

I wanted to make this as affordable as possible.

But not so cheap that it becomes just another course collecting digital dust.

Because this isn't fluff.

These are the same techniques I've used on real AAA game projects

And they've saved me hours of frustration, miscommunication, and rework.


Right now, you can get it for just $87

A small investment that could save you weeks of wasted time

And help you finally animate with clarity and confidence.

But the price will go up soon

Because I want this in the hands of serious animators who will actually use it.


You won't be left on your own.

Inside the member section, this isn't a "watch and figure it out" deal.

If you get stuck or have a question —

You can leave a comment under any video, or just send me an email directly.

I'll personally reply as soon as I can with a real answer — not a canned response.

I'm here to guide you through it — not leave you hanging.


Let's Recap

13 Video Trainings

3 Bonus Lectures

Future Updates

Support from Me on any technical questions


All Lectures

Get all the recordings today plus the upcoming lectures that will be recorded in the future.

Remember even though this course is called 13 Ways to Animate Fast there will be more lectures dropping soon!


Lifetime Access To Lectures

Techniques to Animate Fast

Video Demonstrations


$97 USD

One Time Payment to Access the Members Section

[BUY NOW]


Start animating faster, smarter, and with more confidence — today.


Again...

❌ You could keep using the same workflows that slow you down and wear you out...

✅ Or start using techniques that help you work faster — and feel better doing it.

Either way, this is a great moment to choose what supports your growth.

Click the button below and join now.


Ready to Access All The Lectures?

LABOR DAY SALE

[BUY NOW - $97]


Questions? gameanimatoracademy@gmail.com


Frequently Asked Questions:


Can I use this with Blender?

This course is specifically designed for Autodesk Maya. While some students have adapted the methods for Blender, please note that it's not officially tailored for Blender users.


Is there a refund?

Because this is a digital product, I don't offer refunds. Some scammers re-sell my courses online and I hate it when they do that!


I want to buy this course for my studio, can you give me a discount?

Absolutely. Email me at gameanimatoracademy@gmail.com


Does the course come with scripts?

No, it doesn't. Some scripts are paid, others are free, and the course focuses on how to integrate these scripts into your workflow instead of providing them directly.


I'm new to Maya, will this course work for me?

Yes, it can! However, it's primarily aimed at intermediate to advanced Maya users, so beginners may need a little extra study and practice.


Will these methods work for game animation, or are they mainly for film/TV?

They can be applied to any type of animation—from games and previz to creature animation and film. The core principles are universal.


Do I need a deep understanding of scripting or programming to use these methods?

Not at all. The techniques can be used effectively without advanced scripting knowledge.


Can I still maintain creative control when using these automated techniques?

Absolutely. These methods are meant to give you more control and save time, not take over your creative process.


I work in a studio with established pipelines that don't allow third-party scripts. What can I do?

This course relies on certain scripts, so if your studio doesn't permit them, you might not be able to use all of the techniques. However, you can still learn the concepts and adapt them as best you can within your pipeline.


Are these techniques applicable for stylized animation, or just realistic motion?

They're versatile enough for any style—from cartoony to hyper-realistic.


Do you provide support if I get stuck?

Yes! Just email gameanimatoracademy@gmail.com or leave a comment under the relevant video in the members section. I'll respond as soon as I can.


Can I use these methods for facial animation, or are they mainly for body mechanics?

You can definitely apply them to facial animation as well.


I'm self-taught. Will I be able to understand and apply these techniques without formal training?

Yes! These lessons are designed to be clear and accessible—formal training is not required.


Are there English Subtitles in these lectures?

Yes!


Ready to Watch All the Lectures?

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Questions? gameanimatoracademy@gmail.com

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